📌 Snapshot
- Vectors from scratch: dot and cross products, projections, section formula and areas, with CUET practice.
- Why 3 km plus 4 km can make 5 km, and how the triangle law, components and unit vectors follow from that one idea.
- Direction cosines versus direction ratios, the section formula (internal and external) and the dot product, each derived rather than memorised.
- The cross product, its right hand rule, areas of triangles and parallelograms, and six worked examples with the common wrong step shown.
📖 Detailed Notes
Written and reviewed by Devendra Dubey, Mathematics faculty at UniDrill (M.Sc. Mathematics, Osmania University · 10 years teaching Mathematics). Based on NCERT Mathematics Class XII, Chapter 10.
Why can 3 km plus 4 km make 5 km?
Walk 3 km north, then 4 km east. You have walked 7 km, yet you stand only 5 km from your starting point, and in a particular direction: about 37° north of east. A plain number like 7 cannot carry that information. A quantity with a direction can. That is a vector, and the whole chapter is the arithmetic that makes "3 plus 4 equals 5" legitimate: you add the arrows, not their lengths.
Once you can add arrows, two multiplications appear naturally. One asks "how much of this arrow lies along that one?" (the dot product, which gives a number). The other asks "what area do these two arrows sweep out, and which way does it face?" (the cross product, which gives a vector). Almost every CUET question in this chapter is one of these two, or a section-formula or direction-cosine problem built on them.
Scalars, vectors and position vectors
A scalar has only magnitude (length, mass, time, speed). A vector has magnitude and direction (displacement, velocity, force). A vector from a point $A$ (initial point) to a point $B$ (terminal point) is written $\vec{AB}$, and its magnitude $\lvert\vec{AB}\rvert$ is the distance between the points. A magnitude is never negative.
The position vector of a point $P(x, y, z)$ is the arrow from the origin $O$ to $P$. Its magnitude comes from Pythagoras applied twice, once in the floor plane and once going up:
$$\vec{OP} = x\hat{i} + y\hat{j} + z\hat{k}, \qquad \lvert\vec{OP}\rvert = \sqrt{x^2 + y^2 + z^2}$$
To get the vector from $P_1(x_1, y_1, z_1)$ to $P_2(x_2, y_2, z_2)$, subtract "head minus tail":
$$\vec{P_1P_2} = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j} + (z_2 - z_1)\hat{k}$$
Vectors come in several named types. They are easy marks if you keep the table straight.
| Type | Meaning | Remember |
|---|---|---|
| Zero vector | Initial and terminal points coincide; magnitude 0 | The only vector with no definite direction |
| Unit vector | Magnitude 1; written $\hat{a}$ | Direction only, no size |
| Coinitial vectors | Same initial point | Start together |
| Collinear vectors | Parallel to the same line | Same or opposite direction, any magnitudes |
| Equal vectors | Same magnitude and same direction | Position in space does not matter |
| Negative of $\vec{a}$ | Same magnitude, opposite direction; written $-\vec{a}$ | $\vec{a} + (-\vec{a}) = \vec{0}$ |
| Free vector | Can slide parallel to itself without changing | The kind this chapter always uses |
Direction cosines and direction ratios
Take a vector $\vec{r} = x\hat{i} + y\hat{j} + z\hat{k}$ with magnitude $r$, and let it make angles $\alpha, \beta, \gamma$ with the positive $x$, $y$, $z$ axes. Drop a perpendicular from the tip to the $x$ axis. In the right triangle that forms, the side next to angle $\alpha$ is $x$ and the hypotenuse is $r$, so $\cos\alpha = x/r$. The other two angles work the same way.
$$l = \cos\alpha = \dfrac{x}{r}, \quad m = \cos\beta = \dfrac{y}{r}, \quad n = \cos\gamma = \dfrac{z}{r}$$
Now add the squares: $l^2 + m^2 + n^2 = \dfrac{x^2 + y^2 + z^2}{r^2} = 1$. So the three direction angles are never free; they must satisfy
$$\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1$$
The numbers $l, m, n$ are the direction cosines (DCs). Any three numbers $a, b, c$ proportional to them are direction ratios (DRs). For a vector, its components $x, y, z$ are themselves direction ratios, and dividing each by $r$ turns them into direction cosines. A neat way to see this: the DCs are exactly the components of the unit vector $\hat{r} = l\hat{i} + m\hat{j} + n\hat{k}$.
| Direction cosines $(l, m, n)$ | Direction ratios $(a, b, c)$ | |
|---|---|---|
| What they are | Cosines of the angles with the axes | Any numbers proportional to the DCs |
| Unique? | Yes, up to a common sign (reverse the vector and all three flip) | No: $2, 3, 6$ and $4, 6, 12$ describe the same direction |
| Sum of squares | Always $l^2 + m^2 + n^2 = 1$ | In general $a^2 + b^2 + c^2 \neq 1$ |
| Convert | $l = \dfrac{a}{\sqrt{a^2 + b^2 + c^2}}$ and so on | $a = kl,\ b = km,\ c = kn$ |
Pause and predict: can a vector make angles of $60°$, $60°$ and $60°$ with the three axes?
Check your answer: No. $\cos^2 60° \times 3 = 3 \times \dfrac{1}{4} = \dfrac{3}{4}$, which is not 1. Angles of $60°, 60°, 45°$ would work, since $\dfrac{1}{4} + \dfrac{1}{4} + \dfrac{1}{2} = 1$.
Beyond the textbook. For the exam: $\hat{i} + \hat{j} + \hat{k}$ has DCs $\dfrac{1}{\sqrt{3}}, \dfrac{1}{\sqrt{3}}, \dfrac{1}{\sqrt{3}}$, so it is equally inclined to all three axes. In reality: that equal angle is $\cos^{-1}\dfrac{1}{\sqrt{3}} \approx 54.7°$, the angle between any edge of a cube and the diagonal leaving the same corner. The same angle separates the 100 and 111 directions in a cubic crystal.
Adding and stretching vectors
Triangle law. If you walk from $A$ to $B$ and then from $B$ to $C$, your net displacement is the arrow from $A$ to $C$:
$$\vec{AB} + \vec{BC} = \vec{AC}$$
Parallelogram law. Draw two vectors from the same point as adjacent sides of a parallelogram; their sum is the diagonal from that point. It is the triangle law in disguise, because the opposite side of a parallelogram is an equal vector, so you can slide one arrow to the tip of the other. The same idea extends to a chain of any number of vectors (the polygon law): the sum is the arrow from the first tail to the last head. Subtraction is addition of the negative: $\vec{a} - \vec{b} = \vec{a} + (-\vec{b})$.
In components, everything is done coordinate by coordinate, which is why component form is the exam's favourite way to hold a vector:
$$\vec{a} + \vec{b} = (a_1 + b_1)\hat{i} + (a_2 + b_2)\hat{j} + (a_3 + b_3)\hat{k}$$
Multiplying by a scalar $\lambda$ stretches the vector by $\lvert\lambda\rvert$ and flips it if $\lambda < 0$. So $\lambda\vec{a}$ is always collinear with $\vec{a}$. Two consequences matter:
| Idea | Statement | Why |
|---|---|---|
| Unit vector along $\vec{a}$ | $\hat{a} = \dfrac{\vec{a}}{\lvert\vec{a}\rvert}$ | Dividing by the length leaves length 1 |
| Vector of magnitude $k$ along $\vec{a}$ | $k\hat{a}$ | Stretch the unit vector |
| Equal vectors | $a_1 = b_1,\ a_2 = b_2,\ a_3 = b_3$ | Same position vector, so same tip |
| Collinear vectors | $\dfrac{b_1}{a_1} = \dfrac{b_2}{a_2} = \dfrac{b_3}{a_3} = \lambda$ | $\vec{b} = \lambda\vec{a}$ |
Addition is commutative and associative, $\vec{0}$ is the identity, and scalar multiplication spreads over addition: $\lambda(\vec{a} + \vec{b}) = \lambda\vec{a} + \lambda\vec{b}$.
Worked example: unit vector and a scaled copy. Find the unit vector along $\vec{a} = 2\hat{i} + 3\hat{j} - 6\hat{k}$, and a vector of magnitude 14 in the same direction.
| Step | What we do | Result |
|---|---|---|
| 1 | Find the magnitude: square each component, add, then take the root | $\lvert\vec{a}\rvert = \sqrt{4 + 9 + 36} = 7$ |
| 2 | Divide the vector by its magnitude | $\hat{a} = \dfrac{1}{7}(2\hat{i} + 3\hat{j} - 6\hat{k})$ |
| 3 | Multiply the unit vector by 14 | $14\hat{a} = 4\hat{i} + 6\hat{j} - 12\hat{k}$ |
Common wrong step. Adding the components instead of squaring them, so $2 + 3 - 6 = -1$ becomes the "magnitude". A magnitude cannot be negative, and the sign of $-6$ disappears when you square it.
The section formula
Let $P$ and $Q$ have position vectors $\vec{a}$ and $\vec{b}$, and let $R$ divide $PQ$ internally in the ratio $m : n$, meaning $PR : RQ = m : n$. Then $n \cdot \vec{PR} = m \cdot \vec{RQ}$, and both arrows point the same way. Writing $\vec{r}$ for the position vector of $R$:
$$n(\vec{r} - \vec{a}) = m(\vec{b} - \vec{r}) \quad\Longrightarrow\quad \vec{r} = \dfrac{m\vec{b} + n\vec{a}}{m + n}$$
For external division, $R$ lies on the line outside the segment, so $\vec{PR}$ and $\vec{RQ}$ point in opposite directions. The same working with a minus sign gives the second formula. Putting $m = n$ in the internal formula gives the midpoint.
$$\text{Internal: } \dfrac{m\vec{b} + n\vec{a}}{m + n}, \qquad \text{External: } \dfrac{m\vec{b} - n\vec{a}}{m - n}, \qquad \text{Midpoint: } \dfrac{\vec{a} + \vec{b}}{2}$$
A useful check for the internal formula: the point is closer to the end that carries the larger weight. In $\dfrac{m\vec{b} + n\vec{a}}{m + n}$ the weight $m$ sits on $\vec{b}$, so a bigger $m$ drags $R$ towards $Q$. That is exactly what $PR : RQ = m : n$ means.
Worked example: dividing a segment. $P$ has position vector $\vec{a} = \hat{i} + 2\hat{j} + 3\hat{k}$ and $Q$ has $\vec{b} = 4\hat{i} + 5\hat{j} + 6\hat{k}$. Find the point dividing $PQ$ internally in the ratio $2 : 1$, and externally in the ratio $2 : 1$.
| Step | What we do | Result |
|---|---|---|
| 1 | Internal: $m = 2$ goes with $\vec{b}$, $n = 1$ with $\vec{a}$ | $\dfrac{2\vec{b} + \vec{a}}{3}$ |
| 2 | Compute the numerator: $2(4, 5, 6) + (1, 2, 3)$ | $(9, 12, 15)$ |
| 3 | Divide by 3 | $3\hat{i} + 4\hat{j} + 5\hat{k}$ |
| 4 | External: $\dfrac{2\vec{b} - \vec{a}}{2 - 1}$, with $2(4, 5, 6) - (1, 2, 3)$ | $7\hat{i} + 8\hat{j} + 9\hat{k}$ |
Common wrong step. Putting the larger weight on $\vec{a}$, which gives $\dfrac{2\vec{a} + \vec{b}}{3} = 2\hat{i} + 3\hat{j} + 4\hat{k}$. That point is nearer $P$, but $PR : RQ = 2 : 1$ says $R$ is nearer $Q$. The answer $3\hat{i} + 4\hat{j} + 5\hat{k}$ is two thirds of the way along.
Pause and predict: $R$ divides $PQ$ internally in the ratio $3 : 1$. Which end is $R$ closer to?
Check your answer: $Q$. $PR$ is three times $RQ$, so $R$ sits near $Q$. The formula agrees: $\vec{r} = \dfrac{3\vec{b} + \vec{a}}{4}$ puts three quarters of the weight on $\vec{b}$.
Beyond the textbook. For the exam: the formula $\dfrac{m\vec{b} + n\vec{a}}{m + n}$ with the ratio $PR : RQ = m : n$. In reality: the same weighted average is the centre of mass of two bodies, with one subtle twist. Masses $m_1$ at $P$ and $m_2$ at $Q$ balance at $\dfrac{m_1\vec{a} + m_2\vec{b}}{m_1 + m_2}$, so the balance point divides $PQ$ in the ratio $m_2 : m_1$, the inverse of the masses. The heavier body sits closer to the balance point. Do not mix up "weights on the position vectors" with "the ratio of the parts".
The dot product: how much of one arrow lies along another
Let $\theta$ be the angle between $\vec{a}$ and $\vec{b}$, with $0 \le \theta \le \pi$ when both start at the same point. The scalar (dot) product is
$$\vec{a} \cdot \vec{b} = \lvert\vec{a}\rvert\,\lvert\vec{b}\rvert\cos\theta$$
The result is a number. Read it as "the length of $\vec{a}$ times the length of the shadow of $\vec{b}$ on $\vec{a}$". Three cases tell you everything: positive when $\theta$ is acute, zero when $\theta = 90°$, negative when $\theta$ is obtuse. Hence $\vec{a} \cdot \vec{b} = 0$ for non-zero vectors means they are perpendicular. Also $\vec{a} \cdot \vec{a} = \lvert\vec{a}\rvert^2$ and the product is commutative and distributes over addition.
Why the component form works. Expand $(a_1\hat{i} + a_2\hat{j} + a_3\hat{k}) \cdot (b_1\hat{i} + b_2\hat{j} + b_3\hat{k})$ using the distributive law. The basis vectors are unit and mutually perpendicular, so $\hat{i}\cdot\hat{i} = \hat{j}\cdot\hat{j} = \hat{k}\cdot\hat{k} = 1$ while every mixed product is 0. Nine terms collapse to three:
$$\vec{a} \cdot \vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3, \qquad \cos\theta = \dfrac{a_1 b_1 + a_2 b_2 + a_3 b_3}{\lvert\vec{a}\rvert\,\lvert\vec{b}\rvert}$$
The projection of $\vec{a}$ on $\vec{b}$ is the signed length of the shadow of $\vec{a}$ along $\vec{b}$. It is $\lvert\vec{a}\rvert\cos\theta$, and dividing the dot product by $\lvert\vec{b}\rvert$ gives it:
$$\text{Projection of } \vec{a} \text{ on } \vec{b} = \dfrac{\vec{a} \cdot \vec{b}}{\lvert\vec{b}\rvert}$$
Worked example: angle between two vectors. Find the angle between $\vec{a} = \hat{i} + \hat{j} - \hat{k}$ and $\vec{b} = \hat{i} - \hat{j} + \hat{k}$.
| Step | What we do | Result |
|---|---|---|
| 1 | Dot product, component by component | $1 - 1 - 1 = -1$ |
| 2 | Magnitudes | $\lvert\vec{a}\rvert = \lvert\vec{b}\rvert = \sqrt{3}$ |
| 3 | Cosine of the angle | $\cos\theta = \dfrac{-1}{3}$ |
| 4 | Invert | $\theta = \cos^{-1}\left(-\dfrac{1}{3}\right) \approx 109.5°$ |
Common wrong step. Throwing away the minus sign because "an angle between lines is acute". For two vectors the angle runs from $0$ to $\pi$, so a negative cosine is a perfectly good obtuse angle. (Angles between lines are a different convention, taken up in the next chapter.)
Worked example: projection. Find the projection of $\vec{a} = \hat{i} + 3\hat{j} + 7\hat{k}$ on $\vec{b} = 7\hat{i} - \hat{j} + 8\hat{k}$.
| Step | What we do | Result |
|---|---|---|
| 1 | Dot product | $7 - 3 + 56 = 60$ |
| 2 | Magnitude of the vector being projected onto | $\lvert\vec{b}\rvert = \sqrt{49 + 1 + 64} = \sqrt{114}$ |
| 3 | Divide | $\dfrac{60}{\sqrt{114}}$ |
Common wrong step. Dividing by $\lvert\vec{a}\rvert = \sqrt{59}$. The projection on $\vec{b}$ always divides by the length of $\vec{b}$. Ask "on what?" and divide by that vector's length.
Pause and predict: if $\vec{a} \cdot \vec{b} = \vec{a} \cdot \vec{c}$ with $\vec{a} \neq \vec{0}$, can you cancel $\vec{a}$ and conclude $\vec{b} = \vec{c}$?
Check your answer: No. The equation says $\vec{a} \cdot (\vec{b} - \vec{c}) = 0$, which only means $\vec{b} - \vec{c}$ is perpendicular to $\vec{a}$. Example: $\vec{a} = \hat{i}$, $\vec{b} = \hat{i} + \hat{j}$, $\vec{c} = \hat{i} + \hat{k}$ give $\vec{a} \cdot \vec{b} = \vec{a} \cdot \vec{c} = 1$ but $\vec{b} \neq \vec{c}$.
Beyond the textbook. For the exam: the dot product is a formula that returns a number and tests for perpendicularity. In reality: it is the physical definition of work. A force $\vec{F}$ moving a body through a displacement $\vec{d}$ does work $W = \vec{F} \cdot \vec{d}$, so only the part of the force along the motion counts. Carrying a bag horizontally with a vertical grip does no work on the bag, because $\theta = 90°$ and $\cos\theta = 0$.
The cross product: area with a direction
The vector (cross) product of $\vec{a}$ and $\vec{b}$ is
$$\vec{a} \times \vec{b} = \lvert\vec{a}\rvert\,\lvert\vec{b}\rvert\sin\theta\ \hat{n}$$
where $\hat{n}$ is the unit vector perpendicular to both, chosen by the right hand rule: curl the fingers of your right hand from $\vec{a}$ towards $\vec{b}$ and your thumb points along $\hat{n}$. The result is a vector.
Why the magnitude is an area. Take $\vec{a}$ as the base of a parallelogram. The height is the part of $\vec{b}$ perpendicular to $\vec{a}$, which is $\lvert\vec{b}\rvert\sin\theta$. So base times height is $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\sin\theta = \lvert\vec{a} \times \vec{b}\rvert$. A triangle with the same two sides has half that area.
$$\text{Parallelogram} = \lvert\vec{a} \times \vec{b}\rvert, \qquad \text{Triangle} = \dfrac{1}{2}\lvert\vec{a} \times \vec{b}\rvert$$
If the vectors are parallel, $\sin\theta = 0$ and the product is $\vec{0}$: the parallelogram has collapsed. Reversing the order reverses the direction, so $\vec{a} \times \vec{b} = -(\vec{b} \times \vec{a})$. Among the basis vectors the pattern is cyclic: $\hat{i}\times\hat{j} = \hat{k}$, $\hat{j}\times\hat{k} = \hat{i}$, $\hat{k}\times\hat{i} = \hat{j}$, and going against the cycle gives a minus sign. Any vector crossed with itself gives zero.
In components, the cross product is a determinant (expand along the first row; the middle term carries a minus sign):
$$\vec{a} \times \vec{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \cr a_1 & a_2 & a_3 \cr b_1 & b_2 & b_3 \end{vmatrix} = (a_2 b_3 - a_3 b_2)\hat{i} - (a_1 b_3 - a_3 b_1)\hat{j} + (a_1 b_2 - a_2 b_1)\hat{k}$$
The two products are easy to mix up. Keep this table in your head:
| Dot product $\vec{a} \cdot \vec{b}$ | Cross product $\vec{a} \times \vec{b}$ | |
|---|---|---|
| Result | Scalar | Vector |
| Formula | $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\cos\theta$ | $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\sin\theta\ \hat{n}$ |
| Order | $\vec{a}\cdot\vec{b} = \vec{b}\cdot\vec{a}$ | $\vec{a}\times\vec{b} = -\vec{b}\times\vec{a}$ |
| Zero when | Perpendicular | Parallel |
| Tells you | Angle, projection, work | Area, a perpendicular direction, torque |
| Basis vectors | $\hat{i}\cdot\hat{i} = 1$, $\hat{i}\cdot\hat{j} = 0$ | $\hat{i}\times\hat{i} = \vec{0}$, $\hat{i}\times\hat{j} = \hat{k}$ |
Worked example: area of a triangle. Find the area of the triangle with vertices $A(1, 1, 1)$, $B(1, 2, 3)$ and $C(2, 3, 1)$.
| Step | What we do | Result |
|---|---|---|
| 1 | Two sides from $A$ (head minus tail) | $\vec{AB} = (0, 1, 2)$, $\vec{AC} = (1, 2, 0)$ |
| 2 | Cross product by the determinant | $(1\cdot 0 - 2\cdot 2,\ 2\cdot 1 - 0\cdot 0,\ 0\cdot 2 - 1\cdot 1) = (-4, 2, -1)$ |
| 3 | Its magnitude | $\sqrt{16 + 4 + 1} = \sqrt{21}$ |
| 4 | Halve it for a triangle | Area $= \dfrac{\sqrt{21}}{2}$ square units |
Common wrong step. Stopping at $\sqrt{21}$. That is the area of the parallelogram on $\vec{AB}$ and $\vec{AC}$. The triangle is half of it.
Worked example: a unit vector perpendicular to two vectors. Find a unit vector perpendicular to both $\hat{i} + \hat{j}$ and $\hat{j} + \hat{k}$.
| Step | What we do | Result |
|---|---|---|
| 1 | The cross product is perpendicular to both, so compute it | $(\hat{i} + \hat{j}) \times (\hat{j} + \hat{k}) = \hat{k} - \hat{j} + \hat{i}$ |
| 2 | Magnitude | $\sqrt{1 + 1 + 1} = \sqrt{3}$ |
| 3 | Divide to make it a unit vector | $\dfrac{1}{\sqrt{3}}(\hat{i} - \hat{j} + \hat{k})$ |
Common wrong step. Taking the dot product instead. $\vec{a} \cdot \vec{b}$ is a number and cannot be "a vector perpendicular to both". Also remember that $-\dfrac{1}{\sqrt{3}}(\hat{i} - \hat{j} + \hat{k})$ is equally valid, since a perpendicular line has two directions.
Pause and predict: if $\vec{a} \times \vec{b} = \vec{a} \times \vec{c}$ and $\vec{a} \cdot \vec{b} = \vec{a} \cdot \vec{c}$ with $\vec{a} \neq \vec{0}$, what can you say about $\vec{b}$ and $\vec{c}$?
Check your answer: They are equal. The cross equation makes $\vec{b} - \vec{c}$ parallel to $\vec{a}$, and the dot equation makes it perpendicular to $\vec{a}$. The only vector that is both is $\vec{0}$. Either equation alone is not enough.
Beyond the textbook. For the exam: the cross product uses the right handed system, so $\hat{i}\times\hat{j} = \hat{k}$. In reality: the right hand rule is a convention. If every physicist used a left hand, the direction of a cross product would flip, but its magnitude (an area) would not. Torque $\vec{\tau} = \vec{r} \times \vec{F}$ is the standard example. Its magnitude $rF\sin\theta$ is the same in every convention, and it is largest when the force acts at right angles to the spanner's handle.
Exam traps
| The trap | Why it's tempting | The truth |
|---|---|---|
| "Collinear vectors have equal magnitudes." | "Equal" and "collinear" sound alike | Collinear needs only parallel lines. Magnitudes can differ and directions can be opposite |
| "$a^2 + b^2 + c^2 = 1$ for direction ratios." | It is true for direction cosines | Only $l^2 + m^2 + n^2 = 1$. Divide the DRs by $\sqrt{a^2 + b^2 + c^2}$ first |
| "$\vec{a}\cdot\vec{b} = 0$ means $\vec{a} = \vec{0}$ or $\vec{b} = \vec{0}$." | It works for ordinary numbers | It also holds for perpendicular non-zero vectors |
| "$\vec{a}\times\vec{b} = \vec{0}$ means one of them is zero." | Same habit from numbers | It also holds when the vectors are parallel |
| Swapping the section formula weights | Writing $a$ first feels natural | Internal: $\dfrac{m\vec{b} + n\vec{a}}{m + n}$. The larger part goes with the far end |
| Projection of $\vec{a}$ on $\vec{b}$ divided by $\lvert\vec{a}\rvert$ | Both magnitudes are on the page | Divide by the length of the vector you project on |
| Triangle area $= \lvert\vec{a}\times\vec{b}\rvert$ | The parallelogram formula is the one remembered | The triangle is half: $\dfrac{1}{2}\lvert\vec{a}\times\vec{b}\rvert$ |
| "$\vec{b}\times\vec{a} = \vec{a}\times\vec{b}$" | The dot product is commutative | The cross product changes sign when the order is swapped |
Formula sheet
| Quantity | Formula | Result | When to use |
|---|---|---|---|
| Magnitude | $\lvert\vec{r}\rvert = \sqrt{x^2 + y^2 + z^2}$ | Scalar | Length of a vector or distance between points |
| Vector joining points | $\vec{P_1P_2} = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j} + (z_2 - z_1)\hat{k}$ | Vector | Sides of a triangle, direction of a line |
| Unit vector | $\hat{a} = \dfrac{\vec{a}}{\lvert\vec{a}\rvert}$ | Unit vector | Direction only, or a vector of given length |
| Direction cosines | $l = \dfrac{x}{r},\ m = \dfrac{y}{r},\ n = \dfrac{z}{r}$ | Scalars | Angles with the axes |
| Section (internal) | $\dfrac{m\vec{b} + n\vec{a}}{m + n}$ | Position vector | Point dividing a segment inside |
| Section (external) | $\dfrac{m\vec{b} - n\vec{a}}{m - n}$ | Position vector | Point dividing a segment outside |
| Dot product | $a_1 b_1 + a_2 b_2 + a_3 b_3$ | Scalar | Perpendicularity, angle, projection |
| Angle | $\cos\theta = \dfrac{\vec{a}\cdot\vec{b}}{\lvert\vec{a}\rvert\lvert\vec{b}\rvert}$ | Angle in $[0, \pi]$ | Angle between two vectors |
| Projection | $\dfrac{\vec{a}\cdot\vec{b}}{\lvert\vec{b}\rvert}$ | Scalar | Component of $\vec{a}$ along $\vec{b}$ |
| Cross product | Determinant with $\hat{i}, \hat{j}, \hat{k}$ | Vector | Perpendicular direction, area |
| Parallelogram area | $\lvert\vec{a}\times\vec{b}\rvert$ | Scalar | Adjacent sides $\vec{a}, \vec{b}$ |
| Triangle area | $\dfrac{1}{2}\lvert\vec{a}\times\vec{b}\rvert$ | Scalar | Triangle from two sides or three vertices |
60-second revision
| Topic | Lock this in |
|---|---|
| Vector basics | Magnitude is never negative · collinear means parallel only · zero vector has no direction |
| Position and joining | $\vec{OP} = x\hat{i} + y\hat{j} + z\hat{k}$ · head minus tail |
| DCs and DRs | $l^2 + m^2 + n^2 = 1$ always · $a^2 + b^2 + c^2 = 1$ not in general · DCs = DRs divided by the magnitude |
| Triangle law | $\vec{AB} + \vec{BC} = \vec{AC}$ · parallelogram diagonal is the sum |
| Unit vector | Divide by the magnitude · a vector of length $k$ is $k\hat{a}$ |
| Section formula | Internal $\dfrac{m\vec{b} + n\vec{a}}{m + n}$ · external has minus signs · midpoint is the average |
| Dot product | Scalar · commutative · zero for perpendicular · projection divides by the length of the vector you project on |
| Cross product | Vector · anti-commutative · zero for parallel · $\hat{i}\times\hat{j} = \hat{k}$ cyclic |
| Areas | Parallelogram $\lvert\vec{a}\times\vec{b}\rvert$ · triangle half of that |
Where this chapter connects
- Before: Introduction to Three Dimensional Geometry gives the coordinates, distance formula and section formula that this chapter turns into vector form.
- Next: Three Dimensional Geometry uses the dot product for angles between lines and the cross product for shortest distance.
- Sideways: Determinants is the machinery behind the determinant form of the cross product.
🎯 Practice MCQs
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Q1. A vector makes angles of 45° and 60° with the positive x axis and y axis, and an acute angle θ with the positive z axis. The value of θ is
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Answer: C
Direction cosines satisfy $\cos^2 45° + \cos^2 60° + \cos^2\theta = 1$. So $\dfrac{1}{2} + \dfrac{1}{4} + \cos^2\theta = 1$, giving $\cos^2\theta = \dfrac{1}{4}$ and $\cos\theta = \dfrac{1}{2}$ for an acute angle, so θ = 60°. The value 30° would need $\cos^2\theta = \dfrac{3}{4}$, and 45° would give $\dfrac{1}{2}$, so neither makes the sum equal to 1.
Q2. The projection of $\vec{a} = \hat{i} + 3\hat{j} + 7\hat{k}$ on $\vec{b} = 7\hat{i} - \hat{j} + 8\hat{k}$ is
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Answer: A
$\vec{a}\cdot\vec{b} = 7 - 3 + 56 = 60$ and $\lvert\vec{b}\rvert = \sqrt{49 + 1 + 64} = \sqrt{114}$. The projection on $\vec{b}$ is $\dfrac{60}{\sqrt{114}}$. Option B divides by $\lvert\vec{a}\rvert = \sqrt{59}$, which is the projection of $\vec{b}$ on $\vec{a}$. Option C forgets the square root.
Q3. The angle between $\vec{a} = 2\hat{i} + 2\hat{j} - \hat{k}$ and $\vec{b} = 6\hat{i} - 3\hat{j} + 2\hat{k}$ is
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Answer: A
$\vec{a}\cdot\vec{b} = 12 - 6 - 2 = 4$, $\lvert\vec{a}\rvert = \sqrt{4 + 4 + 1} = 3$ and $\lvert\vec{b}\rvert = \sqrt{36 + 9 + 4} = 7$. So $\cos\theta = \dfrac{4}{3 \times 7} = \dfrac{4}{21}$. Option B uses only $\lvert\vec{b}\rvert$ in the denominator, and option D would need a dot product of 0.
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Q4. The area of the parallelogram with adjacent sides $\vec{a} = 3\hat{i} + \hat{j} + 4\hat{k}$ and $\vec{b} = \hat{i} - \hat{j} + \hat{k}$ is
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Answer: A
$\vec{a}\times\vec{b} = (1\cdot 1 - 4\cdot(-1))\hat{i} - (3\cdot 1 - 4\cdot 1)\hat{j} + (3\cdot(-1) - 1\cdot 1)\hat{k} = 5\hat{i} + \hat{j} - 4\hat{k}$. Its magnitude is $\sqrt{25 + 1 + 16} = \sqrt{42}$, which is the parallelogram area. Option B is the area of a triangle on the same sides. Option C forgets the square root.
Q5. Consider the statements. (i) $\vec{a}\cdot\vec{b} = \vec{b}\cdot\vec{a}$. (ii) $\vec{a}\times\vec{b} = \vec{b}\times\vec{a}$. (iii) For non-zero vectors, $\vec{a}\times\vec{b} = \vec{0}$ means $\vec{a}$ and $\vec{b}$ are parallel. (iv) $\vec{a}\cdot\vec{a} = \lvert\vec{a}\rvert^2$. Which are correct?
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Answer: B
The dot product is commutative, so (i) is true. The cross product is anti-commutative, $\vec{a}\times\vec{b} = -\vec{b}\times\vec{a}$, so (ii) is false. A zero cross product with non-zero vectors means $\sin\theta = 0$, so they are parallel, and (iii) is true. Since $\theta = 0$ for a vector with itself, $\vec{a}\cdot\vec{a} = \lvert\vec{a}\rvert^2$, so (iv) is true.
Q6. The points $P$ and $Q$ have position vectors $\vec{a} = \hat{i} + 2\hat{j} - \hat{k}$ and $\vec{b} = -\hat{i} + \hat{j} + \hat{k}$. The point dividing $PQ$ externally in the ratio 2 : 1 has position vector
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Answer: A
For external division, $\dfrac{m\vec{b} - n\vec{a}}{m - n}$ with $m = 2$, $n = 1$ gives $2\vec{b} - \vec{a} = (-2 - 1)\hat{i} + (2 - 2)\hat{j} + (2 + 1)\hat{k} = -3\hat{i} + 3\hat{k}$. Option B is the internal division $\dfrac{2\vec{b} + \vec{a}}{3}$. Option C is the negative of the correct answer, and option D is $2\vec{b} + \vec{a}$ without dividing by 3.
Q7. The value of $(\hat{i}\times\hat{j})\cdot\hat{k} + (\hat{j}\times\hat{k})\cdot\hat{i} + (\hat{k}\times\hat{i})\cdot\hat{j}$ is
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Answer: C
By the cyclic rule, $\hat{i}\times\hat{j} = \hat{k}$, $\hat{j}\times\hat{k} = \hat{i}$ and $\hat{k}\times\hat{i} = \hat{j}$. Each bracket is then a unit vector dotted with itself, which equals 1. The sum is 3. A negative answer would need an anti-cyclic product such as $\hat{j}\times\hat{i} = -\hat{k}$.
Q8. The vectors $\vec{a} = 2\hat{i} + \lambda\hat{j} + \hat{k}$ and $\vec{b} = \hat{i} - 2\hat{j} + 3\hat{k}$ are perpendicular when λ equals
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Answer: A
Perpendicular vectors have $\vec{a}\cdot\vec{b} = 0$. Here $2 - 2\lambda + 3 = 0$, so $\lambda = \dfrac{5}{2}$. Option B comes from a sign slip in the middle term, and option C from forgetting the $+3$.
Q9. Match List I with List II. List I: (i) $\vec{a}\cdot\vec{b}$ (ii) $\lvert\vec{a}\times\vec{b}\rvert$ (iii) Projection of $\vec{a}$ on $\vec{b}$ (iv) Unit vector along $\vec{a}$. List II: (p) $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\sin\theta$ (q) $\dfrac{\vec{a}\cdot\vec{b}}{\lvert\vec{b}\rvert}$ (r) $\dfrac{\vec{a}}{\lvert\vec{a}\rvert}$ (s) $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\cos\theta$
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Answer: A
The dot product is $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\cos\theta$ and the magnitude of the cross product is $\lvert\vec{a}\rvert\lvert\vec{b}\rvert\sin\theta$. The projection of $\vec{a}$ on $\vec{b}$ divides the dot product by $\lvert\vec{b}\rvert$, and the unit vector along $\vec{a}$ divides $\vec{a}$ by its own length. The other options swap sine and cosine or mix the projection with the unit vector.
Q10. Assertion (A): The numbers 1, 1, 1 can be the direction cosines of a vector. Reason (R): For the direction cosines l, m, n of a vector, $l^2 + m^2 + n^2 = 1$.
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Answer: D
The reason is a true identity. For 1, 1, 1 the sum of squares is 3, not 1, so they cannot be direction cosines (they are valid direction ratios, though, and the true direction cosines in that direction are $\dfrac{1}{\sqrt{3}}$ each). So A is false and R is true.
Q11. The vectors $2\hat{i} - 3\hat{j} + 4\hat{k}$ and $-6\hat{i} + 9\hat{j} + p\hat{k}$ are collinear for p equal to
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Answer: A
Collinear vectors have proportional components. The ratio of the first components is $\dfrac{-6}{2} = -3$, and $\dfrac{9}{-3} = -3$ agrees. So $p = -3 \times 4 = -12$. Option B has the right size but the wrong sign.
Q12. If $\vec{a}$ and $\vec{b}$ are unit vectors and $\vec{a} + \vec{b}$ is also a unit vector, the angle between $\vec{a}$ and $\vec{b}$ is
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Answer: C
$\lvert\vec{a} + \vec{b}\rvert^2 = \lvert\vec{a}\rvert^2 + \lvert\vec{b}\rvert^2 + 2\vec{a}\cdot\vec{b} = 2 + 2\cos\theta$. Setting this equal to 1 gives $\cos\theta = -\dfrac{1}{2}$, so θ = 120°. Option A is the angle for which $\lvert\vec{a} - \vec{b}\rvert = 1$, not the sum.
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